# Configure World → Display → ANSI, Colours and Fonts #

The **ANSI, Colours and Fonts** page of the Display World Configuration can be used to alter way output for a world is displayed. The current interface for doing so is likely to change soon, to make it easier to use.

The top of the page contains a mock-up of the output and input windows for the MU\*, displaying the correct fonts and background/foreground colours. The Output window also displays the ANSI colours for **N**ormal, **R**ed, **G**reen, **Bl**ue, **C**yan, **M**agenta, **Y**ellow, Black (**Bk**) and **W**hite, and the same colours highlighted, along with the **Sys**tem message colour, the **Echo** input colour, and the URL/**Link** colour. To edit the foreground colours, click the text. To edit the background colours, click an area of the background. A Colour Selection dialog will be displayed, letting you select a new colour.

Below that are two buttons, which allow you to **Change Output Font** and **Change Input Font**. Each button opens a Font Selection dialog. There are also checkbuttons to control whether ANSI Colours are displayed at all, and whether ANSI Underline and ANSI Flash are displayed.

The **Force ANSI Normal?** checkbutton causes a forced normal foreground/background colour at the end of each line. It is strongly recommended that you leave this option off, unless the MU\* you're playing has very broken ANSI support which causes colours to bleed from one line to the next incorrectly.

The **Show XTERM Colours?** checkbutton lets Potato display the 256 XTERM colours. If disabled, they will automatically be downgraded to the normal 16-colour ANSI palette.

![https://github.com/talvo/potato/wiki/ConfigureWorldsDisplayANSI.gif](https://github.com/talvo/potato/wiki/ConfigureWorldsDisplayANSI.gif)