# Configure World → Connection #

The **Connection** page of the World Configuration holds some basic settings about how **Potato** attempts to connect to a world.

  * **Auto-Reconnect when booted?**: When Potato fails to connect to this world, or gets disconnected unexpectedly, should it attempt to reconnect automatically?
  * **Auto-Reconnect after (seconds):** When Auto-Reconnect is enabled, how long should Potato wait before attempting to auto-reconnect? This is in seconds, so 60 is 1 minutes, 300 is 5 minutes, etc.
  * **Starting Encoding**: The encoding to use for the connection. The default is iso8859-1 - this is probably correct for most games, though some may use ascii or unicode/utf-8, and games in other languages may use something else.
  * **Negotiate Encoding?**: If the MU\* supports negotiating encoding via telnet, should we do so? Generally a good idea to leave this enabled, although not many MU\* servers support this (MUX being a notable exception).
  * **Login Format**: When **Potato** connects to the MUSH automatically, what format should the username and password be in? The first `%s` represents the username, and the second `%s` the password - if you need to send the password first, use `%1$s` for the username and `%2$s` for the password.
  * **Send Login Details after (seconds)**: How many seconds to wait between successfully establishing a connection and sending the login string.

![https://github.com/talvo/potato/wiki/ConfigureWorldsConnection.gif](https://github.com/talvo/potato/wiki/ConfigureWorldsConnection.gif)